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Character Development.

Our goal is to deliver realistic digital characters with a performance library specific to the project at hand. We have scanned a number of our motion capture performers at xyzrgb, xyzrgb portfolio, and rigged them with skeletons that are ready to receive performances recorded in our motion capture lab. The performers mesh comes with UV, texture and displacement maps.

Even with robust retargeting tools, there is benefit in targeting the recorded motion to the performer's actual mesh. All of the performers proportionality is maintained.

Instead of just asking for animated marker data or skeletons, we can deliver animated characters based on high resolution scans. The process from starting to receiving an animated mesh can usually be accomplished within one month. We will select a performer based on your needs, scan them, rig them, and create a motion library based on your needs. Or you can choose from one of our pre-scanned individuals and we'll have you up and running in no time.

Reference

Project Blog

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